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All component code from a precompiled archive or a zip archive with a package engine (PE) must meet the following requirements:
All parts are relocatable and can have different addresses in the final loaded application.
Parts can contain platform-specific code (such as assembler).
The compiler is required to understand what functions the parts contain, as well as to perform some debugging and optimization.
The engine is also needed to run parts after compilation, as well as to extract self-contained packages and virtual machine (VM) executables.
Virtual machines and executables are required to be portable: Their code consists of the program code, the data and the runtime library, and the code compiles together into one unit.
The parts need to be relocatable: Parts that are non-relocatable cannot be loaded, manipulated or required at runtime by other parts. Part templates (e.g., machine code) can reside in separate files.
The parts can contain references to other parts. This allows the parts to describe each other and allows the components to be defined in different projects or even in a large project, without the need to coordinate all components.
The parts need to be relocatable and with no offsets.
The parts can be loaded dynamically by the application using LoadLibrary() or LoadLibraryEx().
The parts that do not own memory also need to be relocatable, because the PE Engine does not release the memory allocated by them, and when the parts are unloaded they are not unloaded.
These parts are either parts with functions or parts with
Each part should be identified and referenced by a unique global identifier (GID). For parts with functions, this identifier is passed as an argument to the exported function.
The PE Engine should be able to identify which GID belongs to which part. For this, the PE Engine needs to know the identifier, scope and location (offsets) of the parts. Additionally, the PE Engine needs to be able to determine how much memory the part owns.
If a module provides more than one identifier to a function, the PE Engine should choose one arbitrarily, if that choice does not pose a problem. For example, if one PE Engine is loading a part and another PE Engine is loading a different part using the same name (e.g., LoadLibrary()), the second PE Engine may not be able to identify the correct identifier, if the first PE Engine stores